Tuesday, August 18, 2009

Story & Character

1. How are characters in films different to characters in games?

While there are always a host of intriguing characters in both platforms, one of the main differences between the two is the way in which the depth of the characters is showcased.
In films, characters are revealed through the emotions that are often used to portray their particular characteristics. Personal growth and development is shown as a direct result of the choices that are made over the duration of the story (not to be confused with the plot). The cause and effect of the maturity usually involves greater mental processes or lessons learned which can be called upon when similar situations arise.
In games, characters are exposed through film-like videos sequences that display a particular event (past or present) that furthers the plot. Individual growth and development is shown as a direct result of the battles won or obstacles overcome. The cause and effect of experience usually involves greater physical or magical powers, weapons upgrades, increased health regeneration and even previously unlocked gaming levels or new character attire.
As games are seemingly more action-based, this creates less time for in-depth character insights than gaming excitement. Although brief histories are shown, unlike in films where it is important to know ‘who the character is’, in games it is important to know ‘what the character can do’.
Perhaps this is why few games make for the success seen in film adaptations of other mediums such as comic books.

2. How are characters defined in Web 2.0?

Characters in Web 2.0 will forever be forged with a username. Individuals from all walks of life assume new identities that are not always based on any physical description associated with the person. Essentially, this allows the individual to hide certain characteristics (both positive and negative) from other users.
It is my experience that usernames have greater sentimental value than anything else.
However, ultimately if the member is around long enough, they become in a sense no longer a character but rather an extension of their real-life selves. The created persona is no longer there and all that’s left is the perception of the views that they are putting forth.

0 comments:

Post a Comment